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LEGO Horizon Adventures
Games / Sony · Guerrilla · Studio Gobo

LEGO® Horizon Adventures

Take one of the most recognisable machines in games and rebuild it, part for part, in brick. That was the Tallneck.

Working alongside Sony, Guerrilla Games and Studio Gobo, we translated Horizon's world into the LEGO system — keeping every silhouette readable while making sure each model was a genuine, buildable brick construction.

Built like a concept artist draws

Speed matters on a production this size. We build with bricks as fast as a concept artist sketches, iterating on form in-system so the look stays honest to LEGO at every step — no faked geometry, no impossible joins.

The finished models carry through the whole pipeline: real-time in the game, and high-style in the marketing renders.

Gallery

Frames from the build.

Thunderjaw — cinematic
Aloy — character build
Brick Life — in engine
Tallneck — full build
Process

How a brick model ships.

01

Concept designs

Form explored in bricks, as fast as a concept artist draws.

02

Models

Brick-accurate construction in LDD / Studio.

03

Decals

Print and detailing on-guideline to LEGO® styles.

04

Renders

From real-time-ready to high-style marketing imagery.

05

Ready-to-use assets

Handed off in every format the pipeline needs.